Alexander S. Kunz

 
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Early days

My creative "career" started with ripping music out of C64 games. Rob Hubbard and Martin Galway were my heroes. I tried to make music with Chris Hülsbeck's "Soundmon" on the C64, but I just couldn't cope with it.

On the Amiga, I was blown away by the sound. The scores that I heard in Aegis Sonix were really great. But I couldn't read or write notes, and composing was a real pain. I think I adapted the "Human Race 4" score by Rob Hubbard to Sonix, but that was about it.

When Karsten Obarski's "Soundtracker" arrived I was in heaven. Soundtracker was then enhanced by various scene groups, and the most famous one was ProTracker by Lars Hamre (his brother Anders was a long time mail contact, we exchanged music and samples and shared stories of girls and things - hehe).

All that was in the heyday of the Amiga demo scene, and I've been a member (as a musician and partly founding member) of some demo groups, like Venom, Agnostic Front, Beyond, Abyss. It was a fun time. Heck, I even was interviewed for a website that preserves the memory of the Amiga music scene.

Datenfernübertragung

I ran my own BBS (bulletin board system) on the Amiga, too. At first I was using a software called "Fastcall" (which was generally considered lame, because most of the hardcore scene was using AmiExpress BBS) and my BBS was called "Floodland", then "Spiceland" (after I found out that there already was a board called Floodland). I switched from Fastcall to CNet/3 BBS some day (looking back at it, it was a really great software until the author Ken Pletzer gave it up) and closed the BBS for the public, I only used it to exchange stuff with my friends. The BBS was called "The Ambush" at that time. That was a pretty lousy name, and before I closed the BBS for good, its last name was "Aurora Borealis" (I liked the "scientific" name because its not in a specific language, but a mixture of greek and latin).

During my time in the BBS scene, I was programming so called "doors" for CNet BBS in ARexx (a cross-process programming language) and I created so called "ASCII art" (and ANSI art), too. Together with some friends we formed a group called "1oo%" to release our BBS doors and ASCII/ANSI collections (as they were called, a whole scene evolved around this).

Multichannel

I eventually reached the limits of the Amiga's 4 hardware channels and Octamed Sound Studio (OSS) was the solution. The first versions of Med were a Soundtracker clone, Octamed doubled the channels to 8, and Sound Studio allowed virtually unlimited voices (only limited by processing power). By that time I had abandoned the "real" Amiga demo scene mostly, they had no use for multichannel songs anyway, because playing them consumed too much CPU power (that the programmers needed for their wicked effects, of course). My excessive use of samples blew up the songs to sizes of 500kB to 1MB sometimes, which wasn't exactly good for a demo, either. :-)

I was holding on to the Amiga quite long, until the year 2000. When I got a new job at an IT company I needed a PC (to get used to it). With Windows. Oh my. The best thing was Buzz. A modular software synthesizer studio tracker and whatnot. Real-time synthesis and effects - I was blown away! The interface was somewhat complicated and not exactly supporting the creative process, it was too technical somehow, and more and more, I lost interesting in making music. In the Amiga days, finishing a song was a matter of a day or two, with Buzz it was more like a matter of weeks. Well, sometimes I still feel that itch, but the demand for professional audio has replaced the innocent creative naivity that originally fired my creative music output.

During the time as a musician, I also became more interested in music in general, and my CD collection spans a lot of genres. I collect the work of some artists (like canadian progressive rockers Rush), but I don't aim at being a completist (I usually concentrate on the studio albums and leave away the compilations and live samplers).

Photography

Last year I had the opportunity to try a Nikon D70 DSLR camera for a couple of months, and I became addicted pretty soon. I've got my own Nikon D70s, and by now I have a couple of lenses too, and photography has become my main hobby by now. I started to manage my ever-growing picture library with Google's Picasa software (free), but by now I'm using Adobe Lightroom (commercial). I still publish my pictures to PicasaWeb albums, and I try to help german Picasa users by participating in the german Picasa help group. In the meantime, I've sold the Nikon D70s and replaced it with a Fujifilm Finepix S5pro - great camera! You can follow that story on my blog, of course (I blog to show photos, announce albums, share my findings in the exploration of digital photography and software, and utter the occasional thought or two about post-processing and whatnot).

What else?

In case you're wondering about the names neurowerx and antermoia - they're just screen names.

In the old Amiga scene days it was common to have a "handle" and not use the realname. My handle on the Amiga was "Neurodancer" (taken from a Front 242 track). When I concentrated on making music outside of the demoscene context, I registered the domain neurowerx.de to hold the works of Neurodancer, and other projects. I used different handles for different types of music, like LX Bliss for the ambient stuff, znooQ (a mangled phonetical reverse of my realname) for the general electronic stuff, Neurodancer for goa and trance, and kAlex for the more technoid stuff.

And Antermoia...its the name of a valley, a lake, a refuge in the alps... but you'll have to find out yourself. ;-)

And thats as far as the story goes now.

Landscape & Nature Photography
All photos © Alexander S. Kunz